Coding Giants
Programs and Computer Games Semester 2 (AppInventor, Kodu)
10-12 ans

Programs and Computer Games Semester 2 (AppInventor, Kodu)

Recommended for students who have completed the first semester of the Computer Programs and Games course or who know Scratch at an intermediate level.

The second semester of Programs and Computer Games brings something for everyone. In the first part, we will learn the rules of creating mobile applications in App Inventor, and we will be able to share created apps with friends. The second part of the semester is the world of 3D games in Kodu Game Lab and the creation of multi-stage projects.

مقدّمة

The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. Part of the classes is designed to program applications for the Android platform in App Inventor language. Since the second semester other languages and platforms are introduced, such as KODU (creating 3D games) and Python with Minecraft.

برنامج الدورة

1Lesson 1: Pedometer
During the classes a mobile application will be created to measure the number of steps, distance travelled and speed.
2Lesson 2: Push the button
The aim of the lesson is to create a mobile game Push the button. You will learn the mechanisms of the stopwatch, programming randomness, the use of animation and sound components and initialization of variables.
3Lesson 3: Dictaphone and speech recognition
During the classes the main goal is to create a mobile Dictaphone application, as well as to learn about the Recorder mechanism, sound components and notifications.
4Lesson 4: Flashcards part I
The aim of the lesson is to create a mobile flashcards application and to learn how sensors work.
5Lesson 5: Flashcards Part II
This lesson is a continuation of the previous one.
6Lesson 6 Giant Run, part I. App Inventor.
During the classes we will create a game that will allow you to learn the mechanics of jumping in various types of applications.
7Lesson 7 Giant Run, part II. App Inventor.
This lesson is a continuation of the previous one.
8Lesson 8: Tic Tac Toe, part I. App Inventor.
During the classes we will create a game that will allow you to learn the mechanics of jumping in various types of applications.
9Lesson 9: Tic Tac Toe, part II. App Inventor.
The lesson is a continuation of the previous lesson and a summary of knowledge and presentation of own projects.
10 Lesson 10. Races. Kodu.
The aim of the lesson is to create the first game in the KODU - "Races" and to learn the environment of the Kodu and the specifics of 3D games.
11Lesson 11: Crowded road. KODU.
During the lesson there will be created a "Crowded Road" game, in which the cloning and destruction of enemies and a reminder of the stopwatch mechanism will be presented.
12Lesson 12: Star Wars. Kodu.
The aim of the lesson is to create a game "Star Wars" and to learn how to move between the boards and control several characters at once.
13Lesson 13. two-level game, building bridges, teleportation. Kodu.
The task that the participants will be faced with is to prepare a two-level world together with the development of teleportation and building bridges.
14Lesson 14. Boss on the road
The aim of the lesson is to introduce the student to the Python language through the game Minecraft - an introduction to the next course "Python in Minecraft and websites". The course completion certificates will be handed out during the lesson.