Coding Giants
Basics of games development semester 2 (Kodu, advanced Scratch)- copyCourse.copyName
7-9 ans

Basics of games development semester 2 (Kodu, advanced Scratch)- copyCourse.copyName

Recommended for students who have completed the first semester of the Basics of game development course or who know Scratch at an intermediate level.

The second semester will take us to the world of 3D video games. Thanks to the Kodu Game Lab, students will learn how to create and program three-dimensional projects, and in the second part of the semester we are going to use Scratch to create advanced games such as Pokemon Go.

مقدّمة

The coding basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. Part of the classes is designed for programming three-dimensional applications on the KODU platform and programming with the use of special electronic elements - Makey Makey. IT IS REQUIRED TO KNOW HOW TO READ, WRITE AND COUNT UP TO 20.

برنامج الدورة

1Lesson 1. Kodu - Flying Saucer
Welcome to the next stage of the adventure. New challenges ahead of us, time travel, new games to visit and advanced programming learning. Get ready for the first challenge - we're going to the races. 3 .... 2 .... 1 ..... Start !!!
2Lesson 2. Kodu - Drone Factory
The destructive drones of Dr. Doom are attacking. Do you hear these noises? We have to get to the factory that produces them and dispose of them. Be careful - in the Valley of Doom, some passages are very narrow and drones keep flying.
3Lesson 3. Kodu - Pirates
- For a thousand barrels of rum! Captain Jack attacks again! - What we do? What we do? - We'll face him! Is everyone ready to gun? It's time to start boarding. Arghhhhhh!
4Lesson 4. Kodu - In the trap of the maze - part I
A strange structure has emerged in the world of Kodu Game Lab. We must try to investigate its secrets. Try not to get lost in the tangle of paths. Wander slowly - various traps may appear in the maze.
5Lesson 5. Kodu - In the trap of the maze - part II
We're almost there. Shhhh ..... Can you hear? This is probably the famous monster labyrinth. We have to sneak as quietly as possible or we'll end up as his dinner...
6Lesson 6. Kodu - Battle Royale
Surely you know the combat mode where everyone fights everyone. You will definitely be able to eliminate all opponents. You have to choose - you shoot rockets or balls.
7Lesson 7. Kodu - Obstacle course
Jump first, then run 100 meters, then check your accuracy. It's time for an obstacle course. Watch out for avalanches, hostile characters and other adversities. Each obstacle overcome is the next step on the way to victory.
8Lesson 8. Makey - Makey - Giant the musician
Mozart? Bach? Beethoven? Maybe just a Giant? Test yourself as a musician and composer. Classical music too serious for you? You can create your own composition.
9Lesson 9. Scratch - Gaming
In which year was Minecraft created? What is the name of the fire starter from the Kanto region in Pokemon? What type of weapon is the rarest in Fortnite? Answer these and other questions today in our great gaming game show
10Lesson 10. Scratch „DJ Gigant”
Turn into a DJ and musician at the same time. Create music using everyday items. What usually seems impossible together with the Giant we can make it happen. To work!
11Lesson 11. Scratch - Pokemon Go - cz.I
Catch them all! Pikachu and starters from the first generation of Pokemon - Kanto are now available for catching in Scratch. Check your accuracy and throwing power, but be careful. Not every Pokemon wants to stay in the Pokeball forever. Pika Pika Pikachuuuuu.
12Lesson 12. Scratch - Pokemon Go - cz.II
Once again, we have to deal with the power of Pokemon. We remind you that an accurately thrown Pokeball is a greater chance of catching a Pokemon. Which one is your favorite? Pikachu? Charmander? Squirtle? Or maybe Bulbasaur? Try to catch one of them.
13Lesson 13. Review lesson
We did it. Another adventure is behind us. I hope that you liked it. But wait ... It's not over yet. Adventures with Programming are waiting for you. Join us today and try your hand at new places. In a week a special surprise for you - a new world that we will help you create together. You know Minecraft? If so, you will certainly be fine.
14Lesson 14. Minecraft - The Lord of the World
Wow! In cooperation with the Giant, we managed to open a portal to Minecraft. Step in with us and you'll learn how to program Steve to become the Lord of the World...